CASA 2017 Program   [Conference Hall Location]

Day 1: May 22nd (tutorials and workshop)

Room Dongkang A Dongkang B
8:50- Registration
Modelling realistic Virtual Humans (VH) and Social robots and user interaction
Organizer: Nadia M. Thalmann, NTU, U. Geneva
Recent Development and Challenges Immersive Experiences and Digital Character Animation
Organizer: Roger Blanco i Ribera,
Digital Idea, Korea

12:30-14:00 Lunch (Four Seasons Restaurant)
14:00-17:00 Modelling realistic Virtual Humans (VH) and Social robots and user interaction (continued) 3D imaging for acquiring realistic 3D objects for VR and AR
Organizer: Min H. Kim, KAIST

Day 2: May 23rd

Room Geumkang A Dongkang A
08:20- Registration
09:00-09:20 Opening Session (Room#1)
Keynote “Principles vs Observations: How do people and animals move?”
Jehee Lee, Seoul National University
Geumkang A
10:30-12:00 Session 1: Character Animation I
Chair: Junyong Noh
Session 2: Rendering and Image Processing
Chair: Oyundolgor Khorloo
12:00-13:30 Lunch (Four Seasons Restaurant)
13:30-15:15 Session 3: Virtual Reality
Chair: Sin-Hwa Kang
Session 4: Natural Phenomena
Chair: Shiguang Liu
15:15-15:40 Break
15:40-17:20 Session 5: Crowd
Chair: Andrew Feng
Session 6: Artificial Life
Chair: Jinmo Kim
18:00-20:00 Conference Dinner (Hankang Hall)

Day 3: May 24th

Room Geumkang A Dongkang A
08:30- Registration
Keynote “How to win friends and influence people with computer animated agents”, Jonathan Gratch, University of Southern California
Geumkang A
10:10-11:50 Session 7: Modeling
Chair: Dongsik Jo
Session 8: Virtual Agent
Chair: Zerrin Yumak
11:50-13:30 Lunch (Four Seasons Restaurant)
13:30-15:00 Session 9: Cloth and Solid
Chair: Boxiang Xiao
Session 10: Character Animation II
Chair: Roland Geraerts
15:00-15:20 Break
15:20-16:50 Session 11: Fluid
Chair: Yoshinori Dobashi
Session 12: Motion Recognition
Chair: Daniel Mestre
16:50-17:10 Break
17:10-17:25 Closing Session (Geumkang A)

Session 1: Character Animation I

  • Age-related Gait Motion Generation Based on Biomechanical Observations. Sunjin Jung, Seokpyo Hong, Kyungmin Cho, Haegwang Eom, Byungkuk Choi, and Junyong Noh. [PDF]
  • Accelerating Statistical Human Motion Synthesis using Space Partitioning Data Structures. Erik Herrmann, Han Du, Somayeh Hosseini, and Klaus Fischer. [PDF]
  • Fiber-dependent Approach for Fast Dynamic Character Animation. Ayano Kaneda, Tsukasa Fukusato, Yoshihiro Fukuhara, Takayuki Nakatsuka, and Shigeo Morishima. [PDF]
  • Real-time C^2-Weighting Based Character Skinning Powered by GPU. Chuhua Xian, Junxian Huang, Shuo Jin, Guoliang Luo, and Charlie C.L. Wang. (Short paper) [PDF]

Session 2: Rendering and Image Processing

  • High-Fidelity Iridal Light Transport Simulations at Interactive Rates. Boris Kravchenko, Gladimir Baranoski, Tenn Chen, Erik Miranda, and Spencer Van Leeuwen. [PDF]
  • Sky Detection and Texture Smoothing based High Visibility Haze Removal from Images and Videos. Chunxiao Liu, Xun Wang, and Yiyun Shen. [PDF]
  • A CT data Correction Method in Medical Image Reconstruction. Jing Chi, Shanshan Gao, and Caiming Zhang. [PDF]
  • Hybrid Swarm Optimization for Document Image Binarization Based on Otsu Function. Mohammed Mudhsh, Mohamed Abd El Aziz, Aboul Ella Hassanien, and Shengwu Xiong. (Short paper) [PDF]

Session 3: Virtual Reality

  • The Effects of Virtual Human’s Spatial and Behavioral Coherence with Physical Objects on Social Presence in AR. Kangsoo Kim, Divine Maloney, Gerd Bruder, Jeremy Bailenson, and Greg Welch. [PDF]
  • Multi-Finger Interaction between Remote Users in Avatar-Mediated Telepresence. Youjin Lee, Sukwon Lee, and Sung-Hee Lee. [PDF]
  • Effects of Avatar and Background Types on Users’ Co-presence and Trust for Mixed Reality-Based Teleconference Systems. Dongsik Jo, Ki-Hong Kim, and Jounghyun Kim. [PDF]
  • Preventing Imminent Collisions between Co-Located Users in HMD-Based VR in Non-Shared Scenarios. Iana Podkosova and Hannes Kaufmann. [PDF]
  • Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body. Sungchul Jung, Christian Sandor, and Charles Hughes. (Short paper) [PDF]

Session 4: Natural Phenomena

  • Feedback Control of Fire Simulation based on Computational Fluid Dynamics. Syuhei Sato, Keisuke Mizutani, Yoshinori Dobashi, Tomoyuki Nishita, and Tsuyoshi Yamamoto. [PDF]
  • Hybrid Modeling of Multi-physical Processes for Particle-based Volcano Animation. Shenfan Zhang, Fanlong Kong, Chen Li, Changbo Wang, and Hong Qin.  [PDF]
  • Visual Simulation of Rapidly Freezing Water based on Crystallization. Jaeho Im, Jong-Hyun Kim, Wook Kim, Nuri Park, Taehyeong Kim, Young Bin Kim, Jung Lee, and Chang-Hun Kim. [PDF]
  • Physically-Inspired, Interactive Lightning Generation. Jeongsu Yun, Myungbae Son, Byungyoon Choi, Theodore Kim, and Sung-Eui Yoon. [PDF]
  • Haptic interaction based SPH fluid control. Gang Feng, and Shiguang Liu. (Short paper) [PDF]

Session 5: Crowd

  • A Comparative Study of k-Nearest Neighbour Techniques in Crowd Simulation. Jordi Vermeulen, Arne Hillebrand, and Roland Geraerts. [PDF]
  • Learning From Real-Life Experiences: A Data-Driven Emotion Contagion Approach Towards More Realistic Virtual Crowds. Ahmet Eren Basak, Funda Durupinar, and Ugur Gudukbay. [PDF]
  • Distributed Control for Flocking and Group Maneuvering of Nonholonomic Agents. Zhongxuan Cai, Xuefeng Chang, Yanzhen Wang, Xiaodong Yi, and Xue-Jun Yang. [PDF]
  • On Density – Flow Relationships During Crowd Evacuation. Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, and Petros Faloutsos. [PDF]

Session 6: Artificial Life

  • Topologically Consistent Leafy Tree Morphing. Yutong Wang, Luyuan Wang, Zhigang Deng, and Xiaogang Jin. [PDF]
  • A New Data-driven Approach to Mass-Spring Simulation of Plants. Boxiang Xiao and Hong Qin. [PDF]
  • Simulating Collective Transport of Virtual Ants. Shihui Guo, Gabriel Notman, Jian Chang, and Jianjun Zhang. [PDF]
  • Autonomous social gaze model for an interactive virtual character in real-life settings. Zerrin Yumak, Bram van den Brink, and Arjan Egges. [PDF]

Session 7: Modeling

  • Brush2Model: Convolution surface-based brushes for 3D modelling in HMD-based virtual environments. Xiaoqiang Zhu, Lei Song, Lihua You, Mengyao Zhu, Xiangyang Wang, and Xiaogang Jin. [PDF]
  • Just-in-time 3D avatars from scans. Andrew Feng, Evan Suma Rosenberg, and Ari Shapiro. [PDF]
  • MAVE : Maze based Immersive Virtual Environment for New Presence and Experience. Jiwon Lee, Kisung Jeong, and Jinmo Kim. [PDF]
  • A Content-Aware Non-Uniform Grid for Fast Map Deformation. Pio Claudio, In-Kyu An, and Sung-Eui Yoon. (Short paper) [PDF]

Session 8: Virtual agent

  • ALET: Agents Learning their Environment through Text. J. Timothy Balint and Jan Allbeck. [PDF]
  • Memory Reconstruction from Autobiographic Memories of Autonomous Virtual Agents. Bhuvan Chandra Inampudi, Xun Zhang, Fernando Geraci, Norman I. Badler, and Mubbasir Kapadia. [PDF]
  • Social Influence of Humor in Virtual Human Counselor’s Self-Disclosure. Sin-Hwa Kang, David Krum, Peter Khooshabeh, Thai Phan, Chien-Yen Kevin Chang, Ori Amir, and Rebecca Lin. [PDF]
  • An architecture of virtual patient simulation platform to train doctors to break bad news. Magalie Ochs, Grégoire de Montcheuil, Jean-Marie Pergandi, Jorane Saubesty, Brice Donval, Catherine Pelachaud, Daniel Mestre, and Philippe Blache. [PDF]

Session 9: Cloth and Solid

  • Real-Time Example-Based Materials in Laplace-Beltrami Shape Space. Jing Zhao, Fei Zhu, Yong Tang, Liyou Xu, Sheng Li, and Guoping Wang. [PDF]
  • Automatic 3D garment positioning based on surface metric. Yvain Tisserand, Louis Cuel, and Nadia Magnenat-Thalmann. [PDF]
  • Boundary Condition and Constrained Method in Cloth Collision. Min Shi, Tianlu Mao, Yabin Huang, Junzheng Wang, Dengming Zhu, and Zhaoqi Wang. [PDF]
  • Real-time Animation of Rain-wet Cloth Material. Young-Joong Kwon, Dae-Yong Kim, and In-Kwon Lee. (Short paper) [PDF]

Session 10: Character Animation II

  • Authoring System for Choreography Using Dance Motion Retrieval and Synthesis. Ryo Kakitsuka, Kosetsu Tsukuda, Satoru Fukayama, Naoya Iwamoto, Masataka Goto, and Shigeo Morishima. [PDF]
  • Face Alignment Refinement via Exploiting Low-Rank property and Temporal Stability. Zhao Wang, Shuang Liu, Wenyu Hu, Ruofeng Tong, Xiaosong Yang, and Jian.J Zhang. [PDF]
  • Supervised Coordinate Descent Method with a 3D Bilinear Model for Face Alignment and Tracking. Yongqiang Zhang, Shuang Liu, Xiaosong Yang, Jianjun Zhang, and Daming Shi. [PDF]
  • Key Frames Extraction of Human Motion Capture Data Based on Cosine Similarity. Yang Li, Dongsheng Zhou, Xiaopeng Wei, and Qiang Zhang. (Short paper) [PDF]

Session 11: Fluid

  • Filament-based Realistic Turbulent Wake Synthesis. Xiangyun Liao, Weixin Si, Biao Xu, Zhiyong Yuan, Qiong Wang, and Pheng-Ann Heng. [PDF]
  • Constructive Approach for Smoke Plume Animation Using Turbulent Toroidal Vortices. Oyundolgor Khorloo and Enkhbayar Altantsetseg. [PDF]
  • Simulation of Thin Liquid Jets with Threads. Seungho Baek and Junghyun Han. [PDF]
  • Correspondence-based Fluid Control with a Hybrid Particle-Grid Simulation Method. Kiwon Um, Seungho Baek, and Junghyun Han. (Short paper) [PDF]

Session 12: Motion Recognition

  • Motion Recognition of Self & Others on Realistic 3D Avatars. Sahil Narang, Andrew Best, Andrew Feng, Sin-Hwa Kang, Dinesh Manocha, and Ari Shapiro. [PDF]
  • Temporal-Coherency-Aware Human Pose Estimation in Video via Pre-trained Res-net and Flow-CNN. Yang Li and Shiguang Liu. [PDF]
  • 3D Skeleton-Based Action Recognition by Representing Motion Capture Sequences as 2D-RGB Images. Sohaib Laraba, Mohammed Brahimi, Joëlle Tilmanne, and Thierry Dutoit. [PDF]