CASA 2017 Program [Conference Hall Location]
Day 1: May 22nd (tutorials and workshop)
Room | Dongkang A | Dongkang B |
8:50- | Registration | |
9:30-12:30 |
Modelling realistic Virtual Humans (VH) and Social robots and user interaction Organizer: Nadia M. Thalmann, NTU, U. Geneva |
Recent Development and Challenges Immersive Experiences and Digital Character Animation Organizer: Roger Blanco i Ribera, Digital Idea, Korea |
12:30-14:00 | Lunch (Four Seasons Restaurant) | |
14:00-17:00 | Modelling realistic Virtual Humans (VH) and Social robots and user interaction (continued) | 3D imaging for acquiring realistic 3D objects for VR and AR Organizer: Min H. Kim, KAIST |
Day 2: May 23rd
Room | Geumkang A | Dongkang A |
08:20- | Registration | |
09:00-09:20 | Opening Session (Room#1) |
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09:20-10:20 |
Keynote “Principles vs Observations: How do people and animals move?” Jehee Lee, Seoul National University Geumkang A |
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10:30-12:00 | Session 1: Character Animation I Chair: Junyong Noh |
Session 2: Rendering and Image Processing Chair: Oyundolgor Khorloo |
12:00-13:30 | Lunch (Four Seasons Restaurant) | |
13:30-15:15 | Session 3: Virtual Reality Chair: Sin-Hwa Kang |
Session 4: Natural Phenomena Chair: Shiguang Liu |
15:15-15:40 | Break | |
15:40-17:20 | Session 5: Crowd Chair: Andrew Feng |
Session 6: Artificial Life Chair: Jinmo Kim |
18:00-20:00 | Conference Dinner (Hankang Hall) |
Day 3: May 24th
Room | Geumkang A | Dongkang A |
08:30- | Registration | |
09:00-10:00 |
Keynote “How to win friends and influence people with computer animated agents”, Jonathan Gratch, University of Southern California Geumkang A |
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10:10-11:50 | Session 7: Modeling Chair: Dongsik Jo |
Session 8: Virtual Agent Chair: Zerrin Yumak |
11:50-13:30 | Lunch (Four Seasons Restaurant) | |
13:30-15:00 | Session 9: Cloth and Solid Chair: Boxiang Xiao |
Session 10: Character Animation II Chair: Roland Geraerts |
15:00-15:20 | Break | |
15:20-16:50 | Session 11: Fluid Chair: Yoshinori Dobashi |
Session 12: Motion Recognition Chair: Daniel Mestre |
16:50-17:10 | Break | |
17:10-17:25 | Closing Session (Geumkang A) |
Session 1: Character Animation I
- Age-related Gait Motion Generation Based on Biomechanical Observations. Sunjin Jung, Seokpyo Hong, Kyungmin Cho, Haegwang Eom, Byungkuk Choi, and Junyong Noh. [PDF]
- Accelerating Statistical Human Motion Synthesis using Space Partitioning Data Structures. Erik Herrmann, Han Du, Somayeh Hosseini, and Klaus Fischer. [PDF]
- Fiber-dependent Approach for Fast Dynamic Character Animation. Ayano Kaneda, Tsukasa Fukusato, Yoshihiro Fukuhara, Takayuki Nakatsuka, and Shigeo Morishima. [PDF]
- Real-time C^2-Weighting Based Character Skinning Powered by GPU. Chuhua Xian, Junxian Huang, Shuo Jin, Guoliang Luo, and Charlie C.L. Wang. (Short paper) [PDF]
Session 2: Rendering and Image Processing
- High-Fidelity Iridal Light Transport Simulations at Interactive Rates. Boris Kravchenko, Gladimir Baranoski, Tenn Chen, Erik Miranda, and Spencer Van Leeuwen. [PDF]
- Sky Detection and Texture Smoothing based High Visibility Haze Removal from Images and Videos. Chunxiao Liu, Xun Wang, and Yiyun Shen. [PDF]
- A CT data Correction Method in Medical Image Reconstruction. Jing Chi, Shanshan Gao, and Caiming Zhang. [PDF]
- Hybrid Swarm Optimization for Document Image Binarization Based on Otsu Function. Mohammed Mudhsh, Mohamed Abd El Aziz, Aboul Ella Hassanien, and Shengwu Xiong. (Short paper) [PDF]
Session 3: Virtual Reality
- The Effects of Virtual Human’s Spatial and Behavioral Coherence with Physical Objects on Social Presence in AR. Kangsoo Kim, Divine Maloney, Gerd Bruder, Jeremy Bailenson, and Greg Welch. [PDF]
- Multi-Finger Interaction between Remote Users in Avatar-Mediated Telepresence. Youjin Lee, Sukwon Lee, and Sung-Hee Lee. [PDF]
- Effects of Avatar and Background Types on Users’ Co-presence and Trust for Mixed Reality-Based Teleconference Systems. Dongsik Jo, Ki-Hong Kim, and Jounghyun Kim. [PDF]
- Preventing Imminent Collisions between Co-Located Users in HMD-Based VR in Non-Shared Scenarios. Iana Podkosova and Hannes Kaufmann. [PDF]
- Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body. Sungchul Jung, Christian Sandor, and Charles Hughes. (Short paper) [PDF]
Session 4: Natural Phenomena
- Feedback Control of Fire Simulation based on Computational Fluid Dynamics. Syuhei Sato, Keisuke Mizutani, Yoshinori Dobashi, Tomoyuki Nishita, and Tsuyoshi Yamamoto. [PDF]
- Hybrid Modeling of Multi-physical Processes for Particle-based Volcano Animation. Shenfan Zhang, Fanlong Kong, Chen Li, Changbo Wang, and Hong Qin. [PDF]
- Visual Simulation of Rapidly Freezing Water based on Crystallization. Jaeho Im, Jong-Hyun Kim, Wook Kim, Nuri Park, Taehyeong Kim, Young Bin Kim, Jung Lee, and Chang-Hun Kim. [PDF]
- Physically-Inspired, Interactive Lightning Generation. Jeongsu Yun, Myungbae Son, Byungyoon Choi, Theodore Kim, and Sung-Eui Yoon. [PDF]
- Haptic interaction based SPH fluid control. Gang Feng, and Shiguang Liu. (Short paper) [PDF]
Session 5: Crowd
- A Comparative Study of k-Nearest Neighbour Techniques in Crowd Simulation. Jordi Vermeulen, Arne Hillebrand, and Roland Geraerts. [PDF]
- Learning From Real-Life Experiences: A Data-Driven Emotion Contagion Approach Towards More Realistic Virtual Crowds. Ahmet Eren Basak, Funda Durupinar, and Ugur Gudukbay. [PDF]
- Distributed Control for Flocking and Group Maneuvering of Nonholonomic Agents. Zhongxuan Cai, Xuefeng Chang, Yanzhen Wang, Xiaodong Yi, and Xue-Jun Yang. [PDF]
- On Density – Flow Relationships During Crowd Evacuation. Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, and Petros Faloutsos. [PDF]
Session 6: Artificial Life
- Topologically Consistent Leafy Tree Morphing. Yutong Wang, Luyuan Wang, Zhigang Deng, and Xiaogang Jin. [PDF]
- A New Data-driven Approach to Mass-Spring Simulation of Plants. Boxiang Xiao and Hong Qin. [PDF]
- Simulating Collective Transport of Virtual Ants. Shihui Guo, Gabriel Notman, Jian Chang, and Jianjun Zhang. [PDF]
- Autonomous social gaze model for an interactive virtual character in real-life settings. Zerrin Yumak, Bram van den Brink, and Arjan Egges. [PDF]
Session 7: Modeling
- Brush2Model: Convolution surface-based brushes for 3D modelling in HMD-based virtual environments. Xiaoqiang Zhu, Lei Song, Lihua You, Mengyao Zhu, Xiangyang Wang, and Xiaogang Jin. [PDF]
- Just-in-time 3D avatars from scans. Andrew Feng, Evan Suma Rosenberg, and Ari Shapiro. [PDF]
- MAVE : Maze based Immersive Virtual Environment for New Presence and Experience. Jiwon Lee, Kisung Jeong, and Jinmo Kim. [PDF]
- A Content-Aware Non-Uniform Grid for Fast Map Deformation. Pio Claudio, In-Kyu An, and Sung-Eui Yoon. (Short paper) [PDF]
Session 8: Virtual agent
- ALET: Agents Learning their Environment through Text. J. Timothy Balint and Jan Allbeck. [PDF]
- Memory Reconstruction from Autobiographic Memories of Autonomous Virtual Agents. Bhuvan Chandra Inampudi, Xun Zhang, Fernando Geraci, Norman I. Badler, and Mubbasir Kapadia. [PDF]
- Social Influence of Humor in Virtual Human Counselor’s Self-Disclosure. Sin-Hwa Kang, David Krum, Peter Khooshabeh, Thai Phan, Chien-Yen Kevin Chang, Ori Amir, and Rebecca Lin. [PDF]
- An architecture of virtual patient simulation platform to train doctors to break bad news. Magalie Ochs, Grégoire de Montcheuil, Jean-Marie Pergandi, Jorane Saubesty, Brice Donval, Catherine Pelachaud, Daniel Mestre, and Philippe Blache. [PDF]
Session 9: Cloth and Solid
- Real-Time Example-Based Materials in Laplace-Beltrami Shape Space. Jing Zhao, Fei Zhu, Yong Tang, Liyou Xu, Sheng Li, and Guoping Wang. [PDF]
- Automatic 3D garment positioning based on surface metric. Yvain Tisserand, Louis Cuel, and Nadia Magnenat-Thalmann. [PDF]
- Boundary Condition and Constrained Method in Cloth Collision. Min Shi, Tianlu Mao, Yabin Huang, Junzheng Wang, Dengming Zhu, and Zhaoqi Wang. [PDF]
- Real-time Animation of Rain-wet Cloth Material. Young-Joong Kwon, Dae-Yong Kim, and In-Kwon Lee. (Short paper) [PDF]
Session 10: Character Animation II
- Authoring System for Choreography Using Dance Motion Retrieval and Synthesis. Ryo Kakitsuka, Kosetsu Tsukuda, Satoru Fukayama, Naoya Iwamoto, Masataka Goto, and Shigeo Morishima. [PDF]
- Face Alignment Refinement via Exploiting Low-Rank property and Temporal Stability. Zhao Wang, Shuang Liu, Wenyu Hu, Ruofeng Tong, Xiaosong Yang, and Jian.J Zhang. [PDF]
- Supervised Coordinate Descent Method with a 3D Bilinear Model for Face Alignment and Tracking. Yongqiang Zhang, Shuang Liu, Xiaosong Yang, Jianjun Zhang, and Daming Shi. [PDF]
- Key Frames Extraction of Human Motion Capture Data Based on Cosine Similarity. Yang Li, Dongsheng Zhou, Xiaopeng Wei, and Qiang Zhang. (Short paper) [PDF]
Session 11: Fluid
- Filament-based Realistic Turbulent Wake Synthesis. Xiangyun Liao, Weixin Si, Biao Xu, Zhiyong Yuan, Qiong Wang, and Pheng-Ann Heng. [PDF]
- Constructive Approach for Smoke Plume Animation Using Turbulent Toroidal Vortices. Oyundolgor Khorloo and Enkhbayar Altantsetseg. [PDF]
- Simulation of Thin Liquid Jets with Threads. Seungho Baek and Junghyun Han. [PDF]
- Correspondence-based Fluid Control with a Hybrid Particle-Grid Simulation Method. Kiwon Um, Seungho Baek, and Junghyun Han. (Short paper) [PDF]
Session 12: Motion Recognition
- Motion Recognition of Self & Others on Realistic 3D Avatars. Sahil Narang, Andrew Best, Andrew Feng, Sin-Hwa Kang, Dinesh Manocha, and Ari Shapiro. [PDF]
- Temporal-Coherency-Aware Human Pose Estimation in Video via Pre-trained Res-net and Flow-CNN. Yang Li and Shiguang Liu. [PDF]
- 3D Skeleton-Based Action Recognition by Representing Motion Capture Sequences as 2D-RGB Images. Sohaib Laraba, Mohammed Brahimi, Joëlle Tilmanne, and Thierry Dutoit. [PDF]